General Properties of Waves
Wave Features:
- Wavefront (front of the wave)
- Wavelength (distance between two crests)
- Frequency (how often wave crests pass per second)
- Crest (highest point)
- Trough (lowest point)
- Amplitude (height of crest/trough from midline)
- Speed (how fast wave moves).
Wave Speed:
- Determined by the medium (what the wave passes through), not the source.
- Light always travels at $3.0 \times 10^8\text{ m/s}$ in a vacuum.
- Formula: (Speed = Frequency $\times$ Wavelength) $$v = f\lambda$$
Types of Waves

Transverse Waves:
- Particles vibrate perpendicular to the direction the wave travels.
- Examples: Light, water ripples, seismic S-waves.
Longitudinal Waves:
- Particles vibrate in the same direction as wave travel.
- Examples: Sound, seismic P-waves.
Wave Phenomena
- Reflection: Bouncing back off a surface (e.g., echo, mirage).

- Refraction: Bending when changing mediums (e.g., straw appearing broken in water).

- Diffraction: Bending around obstacles (e.g., spreading through a gap).

Light
Reflection
Terms:
- Normal $\rightarrow$ line perpendicular to mirror
- Angle of incidence $\rightarrow$ angle between normal and incoming ray
- Angle of reflection $\rightarrow$ angle between normal and reflected ray.
Plane Mirror: Creates a virtual image that is same size, same distance, but on opposite side. Used in mirrors, telescopes, and periscopes.
Law: Angle of incidence equals angle of reflection. Maintains image sharpness.
Refraction

Terms:
- Normal $\rightarrow$ line perpendicular to mirror
- Angle of incidence $\rightarrow$ angle between normal and incoming ray
- Angle of reflection $\rightarrow$ angle between normal and reflected ray.
Transparent Blocks: Experiments confirm light changes speed and direction when entering a denser medium (like glass or water).
Critical Angle & Total Internal Reflection
When light hits at or beyond a certain angle in a dense medium, it reflects entirely instead of refracting. Used in optical fibres and diamonds.
Optical Fibres: Use total internal reflection to bounce light through glass cables for long-distance telecommunications.
Thin Lenses
Converging/Diverging Lenses:
- Convex lenses converge light to form images
- Concave lenses diverge light.

Ray Diagrams: Converging lenses can produce real images (on a screen), enlarged or diminished, and upright or inverted.

Magnifying Glass & Eyesight Correction: Single lenses used for virtual image formation to enlarge objects or correct refractive errors.
Dispersion
Prism Effect: Glass prism splits white light into a spectrum of 7 colours
- Red (Lowest Frequency)
- Orange
- Yellow
- Green
- Blue
- Indigo
- Violet (Highest Frequency)
Monochromatic Light: Light with a single colour/frequency (e.g., a laser).

Electromagnetic Spectrum
Order:
Radio $\rightarrow$ Microwave $\rightarrow$ Infrared $\rightarrow$ Visible $\rightarrow$ Ultraviolet (UV) $\rightarrow$ X-ray $\rightarrow$ Gamma.

Properties: All travel at constant speed in vacuum ($3.0 \times 10^8\text{ m/s}$). Higher frequency = shorter wavelength.
Uses:
- Radio: TV, broadcasting, astronomy, RFID.
- Microwaves: Satellites, mobile phones, microwave ovens.
- Infrared: Grills, remotes, thermal imaging, optical fibres.
- Visible: Vision, photography, illumination.
- UV: Security marking, fake bank notes, water sterilisation.
- X-rays: Medical scanning, security scanners.
- Gamma: Food sterilisation, cancer detection/treatment.
Harmful Effects:
- Microwaves: Internal heating of food.
- IR: Skin burns from high intensity.
- UV: Surface cell damage and skin cancer.
- X-ray/Gamma: DNA mutation and cellular damage.
Satellite Communication: Low and geostationary orbits use microwaves for broadcasting.
Communication Systems:
- Mobile/Wireless: Microwaves (penetrate walls, short aerial range).
- Bluetooth: Radio waves (pass through walls, limited range).
- Optical Fibres: Visible/IR (glass transparency, very high data rate).
Sound
Production: Sound is produced by vibrating sources (e.g., a guitar string, human vocal cords, or a speaker cone).

Medium Requirement:
- Sound cannot travel through a vacuum.
- It requires matter (air, water, or solids) to travel.
- Speed varies by medium: Solids ($>5000\text{ m/s}$) $>$ Liquids ($\approx 1500\text{ m/s}$) $>$ Gases ($\approx 330\text{ m/s}$ in air).
Audio Characteristics:
- Amplitude: Height of the wave. Determines loudness (loud or quiet).
- Frequency: How many vibrations per second (Hz). Determines pitch (high or low).
Echo: Sound reflecting off a large, smooth surface (e.g., canyon walls, buildings). Used in geology and sonar.
Ultrasound: Sound waves with frequency $> 20\text{ kHz}$ (inaudible to humans).
- Non-destructive testing: Detects cracks in metals without damage.
- Medical scanning: Shows internal body structures (pregnancy, bone fractures).
- Sonar: Underwater navigation and depth measurement.

